AI Insights · Timothy · July 2021
Top 5 Dragon Games Performance on Unified Platform in Middle East, Q2 2021
Explore the performance metrics of the top 5 dragon-themed games in the Middle East for Q2 2021, including weekly downloads, revenue, and active users.
Throughout the second quarter of 2021, the top 5 dragon-themed games in the Middle East showed diverse performance trends in terms of downloads, revenue, and active users. Let's delve into the specifics for each game.
Dragon City - Breed & Battle! from Socialpoint experienced fluctuations in its weekly revenue, peaking at around $9K at the end of May, while its lowest point was approximately $4.9K in early April. Weekly downloads had a significant spike in early May, reaching 11.6K, but dropped to around 4.8K by late May. Active users saw a high of 124K in early May, with a slight decrease to 116K by the end of June.
Frost & Flame: King of Avalon from FunPlus International AG showed a peak in weekly revenue of roughly $50K at the end of April, with a notable decline to around $25K in early June. Weekly downloads fluctuated, peaking at 5.3K in mid-April and dropping to about 3.3K by the end of June. Active users remained relatively stable, averaging around 21K throughout the quarter.
Dragon Mania Legends from Gameloft had a steady weekly revenue trend, peaking at approximately $3.3K in mid-May. Downloads showed a varied trend with a peak of 4.6K in mid-June and a low of 2.9K in late May. Active users saw a decline from around 16K at the start of the quarter to approximately 10.4K by the end of June.
Dragonscapes Adventure from DianDian Interactive Holding experienced a peak in weekly revenue of about $4.2K in early May, with a low of around $2K in mid-June. Weekly downloads were highest in early May at 5.3K but dropped to around 1.6K by late June. Active users peaked at 9K in early May, with a slight decrease to around 6.6K by the end of June.
Merge Dragons! from Gram Games saw its highest weekly revenue of roughly $11.7K in early April, with a decrease to around $6.1K by the end of June. Weekly downloads peaked at 2.9K at the beginning of the quarter, dropping to approximately 2K by late June. Active users were relatively consistent, averaging around 14K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.